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Mental Enlightenment Scientific-Methodological Journal

Abstract

The article is devoted to educational gaming technologies and their application in foreign language lessons. The author discusses gaming technologies, gives a brief overview of modern game classifications, as well as gamification technology, its aspects and functions; the practical implementation of the theoretical foundations of game technologies in the design of the games, the goals and objectives of the game, mechanics and dynamics are described, examples of tasks performed by students in the course of the game are given; the results of applying the proposed game are analyzed. The functions and value of play forms of education in the educational process are revealed. Particular attention is paid to the classification of language and speech games. Based on the analysis of existing classifications, the authors propose their own classification, with an emphasis on creative and role-playing games in foreign language lessons.

First Page

348

Last Page

358

References

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