Scientific Bulletin of Namangan State University
Article Title
Abstract
The article is devoted to innovative technologies in education, one of the types of which is a didactic game. At the same time, the game is not only one of the types of work in literature lessons, a motivational, aesthetic and emotional component of the lesson, but also forms the basis for the research activities of middle school students in a comprehensive school.
First Page
345
Last Page
351
References
1. Azizxodjaeva N.N. Pedagogisheskie texnologii i pedagogisheskoe masterstvo. – T.: Fan, 2003. 2. Vgotskiy L.S. Voobrajenie i tvorshestvo v detskom vozraste. – M.: Prosveshenie, 1991. 3. Kukushin V.S. Sovremenne pedagogisheskie texnologii: Nashalnaya shkola. Izd. 2-e. – Rostov n/D, 2004. 4. Selevko G.K. Sovremenne obrazovatelne texnologii: Ushebnoe posobie. – M., 1998. S.34–37.
Erratum
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Recommended Citation
Chjen, Yelena Vitalyevna and Buranova, Nilufar Shavkatovna
(2021)
"GAME TECHNOLOGIES AS ONE OF THE TYPES OF MODERN PEDAGOGICAL TECHNOLOGIES FORMING SCILLS OF RESEARCH ACTIVITY OF STUDENTS,"
Scientific Bulletin of Namangan State University: Vol. 2
:
Iss.
2
, Article 62.
Available at:
https://uzjournals.edu.uz/namdu/vol2/iss2/62