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Scientific Bulletin of Namangan State University

Abstract

The article is devoted to innovative technologies in education, one of the types of which is a didactic game. At the same time, the game is not only one of the types of work in literature lessons, a motivational, aesthetic and emotional component of the lesson, but also forms the basis for the research activities of middle school students in a comprehensive school.

First Page

345

Last Page

351

References

1. Azizxodjaeva N.N. Pedagogisheskie texnologii i pedagogisheskoe masterstvo. – T.: Fan, 2003. 2. Vgotskiy L.S. Voobrajenie i tvorshestvo v detskom vozraste. – M.: Prosveshenie, 1991. 3. Kukushin V.S. Sovremenne pedagogisheskie texnologii: Nashalnaya shkola. Izd. 2-e. – Rostov n/D, 2004. 4. Selevko G.K. Sovremenne obrazovatelne texnologii: Ushebnoe posobie. – M., 1998. S.34–37.

Erratum

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