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Scientific-technical journal

Abstract

This text deals with the design of virtual reality systems. Infrastructure includes providing a powerful adaptive or cognitive learning to use the different levels of complexity that will be adapted for each student, empowering those who present more difficulties for learning. Smart devices and intelligent technologies create learning environments that respond to each learner’s profile and needs and offer conditions for realizing personalized and adaptive learning.

First Page

62

Last Page

72

References

[1] Steven M. LaValle, (2017) ‘Virtual Reality‘, University of Illinois Copyright, Cambridge University Press, pp.1–7. http://lavalle.pl/vr/

[2] Fei GAO. (2012), “Design and Development of Virtual Reality Application System”, Tsinghua Press, pp.44- 55.

[3] Tore Hoel & Jon Mason, (2018), ‘Standards for smart education – towards a development framework’, Hoel and Mason Smart Learning Environments (2018) 5:3 ,2-25 https://doi.org/10.1186/s40561-018-0052-3

[4] Grover, S., Cooper, S., & Pea, R. (2014). Assessing computational learning in K-12. In Paper presented at the proceedings of the 2014 conference on innovation & technology in computer science education.

[5] Barbara Buck, Ph.D.1 , Matt Genova1 , Brandt Dargue1 and Elizabeth Biddle, Ph.D.2, ‘Adaptive Learning Capability: User-Centered Learning at the Next Level’, Intelligent Tutoring Systems Conference 2018 Industry Track Proceedings, pp. 3–11 (2018). http://ceur-ws.org/Vol-2121/Preface.pdf. Accessed 19 Feb 2019

[6] Dirk Rodenburg ; Paul Hungler ; S. Ali Etemad ; Dan Howes ; Adam Szulewski ; Jim Mclellan (2018), ‘Dynamically adaptive simulation based on expertise and cognitive load’, 2018 IEEE Games, Entertainment, Media Conference (GEM), https://doi.org/10.1109/GEM.2018.8587618

[7] Monica Ciolacu ; Ali Fallah Tehrani ; Leon Binder ; Paul Mugur Svasta,(2018), ‘ Education 4.0 - Artificial Intelligence Assisted Higher Education: Early recognition System with Machine Learning to support Students' Success, 2018 IEEE 24th International Symposium for Design and Technology in Electronic Packaging (SIITME), https://doi.org/10.1109/SIITME.2018.8599203

[8] Jyoti Chauhan, Shilpi Taneja, Anita Goel,(2015) , ‘Enhancing MOOC with Augmented Reality, Adaptive Learning and Gamification’, ,2015 IEEE 3rd International Conference on MOOCs, Innovation and Technology in Education (MITE), https://www.researchgate.net/publication/282798098

[9] H. K. Wu, S. W. Y. Lee, H. Y. Chang, and J. C. Liang. “Current status, opportunities and challenges of augmented reality in education”, Computers & Education, vol. 62, pp. 41-49, 2013.

[10] Nuraliev F.M., Giyosov U.E,( 2019), ‘Integration of virtual reality and 3D modeling use of environments in education’, International Conference On Information Science And Communications Technologies ICISCT 2019 Applications, Trends And Opportunities, 4-6 November 2019,Tashkent Uzbekistan, https://ieeexplore.ieee.org/xpl/conhome/ 8982113/proceeding.

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