Background. Games are figuratively meaningful in that they are created primarily on the basis of the interplay of strong and weak animals. In this way, the oppression of people who are physically or economically strong is revealed to those who are weak in this respect. Methods. It is based on the ancient beliefs of our people about the wolf and the ancient notion that the wolf is a protector of children. There is also the fact that the image of the wolf is also found in the children's games of non-Turkic peoples. Results. The game of knucklebone attracts attention not only by the history of its origin, but also by the method of its organization and types. It is observed that the types of this game are directly related to the intended purpose. For example, ancient sources and images state that the gods used fortune-telling to predict natural phenomena or to guide people in food matters, while the common people used it to seek help from their ancestors. Discussions. The game "Five stones", which is popular among girls, is sometimes played not with 5 stones of different colors, but directly with knucklebones. For example, in the remote villages of Gijduvan district of Bukhara region, there are reports that women played "Five Stones" with knucklebones. Conclusion. One of the most interesting and popular games of Uzbek children, the game of Oshiq differs from other games that control the movement in terms of its specific features, goals and objectives, conditions and methods, appearance and types.
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